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The talos principle nerve wrecker
The talos principle nerve wrecker













Pick up the jammer inside and aim it at the deactivated mine from a distance, then take the other jammer and use it to jam one of the turrets. Come back past the patrolling mine and use the keys on a locked gate. Head around to the left then the right (avoiding a patrolling mine) to find some keys. Go straight ahead past the deactivated mine. Move your jammer to deactivate the door, and the mine and turret will take each other out. Now turn on the switch in front of the blue door. Suicide Mission (Yellow)įind the jammer on the far left and use it to target the already disabled turret. Keep following this path to reach the exit. Avoid the mines and run through to get the sigil. Now use one jammer on the first door on the left, and the other on the far door. Run past it and use the far jammer on it as well, then go back to retrieve the first jammer. The Guards Must be Crazy (Green)Īvoid the first mine and grab the jammer beyond it, then return past it again. You can return by following the side path from here. Use the other one on the next door, then you should be able to retrieve the sigil. Return to the first jammer and aim it through the other window to deactivate the second door. Go through and use the second jammer on the same door. Go through the purple doorway on the left and use the jammer in here to aim through the window and deactivate the first door. Now you can safely use the jammer to disable the final door.

#THE TALOS PRINCIPLE NERVE WRECKER FREE#

Use the jammer on each of the 3 side doors to free the mines, then block them each out of the side corridor. Trio Bombasticus (Yellow)įind the jammer and go back near the entrance. Now head through and get the sigil, before leaving the same way. Pick up the first jammer again and redirect it to the door. Now go around and collect the other jammer, aiming it at the turret. Stay right and pick up the jammer, then use this on the already deactivated mine (from far away). Now you are free to collect the sigil and leave again. Pick up the second jammer again and use it on the other mine. Go back to the first jammer and now use it to target one of the mines. Go and pick up the other jammer and remove it from the small room. Use the first jammer to target the already deactivated door you can see through the window. Use the jammer on the second door, then head through and collect the sigil. Use the jammer to deactivate the first door, then pick it up again to trap the second mine on the far side. Pick up the jammer and run across to the other side of the first passage. Go straight ahead, then duck into the first right area when you can, avoiding the mine. For now, it is best just to continue with Level A1 by going through the doorway labeled 1. From this section of the temple, you can enter the other levels within World A, and you can see your progress both on the signs next to the doors and on a larger sign at the end of the hall. Step into the light up on the platform to reach Elohim's Temple Halls of His Temple. Go through and use the terminal, then keep going through the purple doorway ahead. Now you can solve the puzzle gate in the hub area of this level using your 3 green sigils: Now use the jammer to disable the turret, so you can safely collect the sigil and leave again. Use this to disable the door, then quickly pick it up again to trap the mine on this side. Run past and grab the sigil, then retrace your steps to exit. Now you can pick up the jammer and use it on the mine. Go close to the turret and up the stairs until you find a switch - use this to disable the turret permanently. Go left and find a jammer, then use this to disable the turret. Use the jammers to get back out and leave this area. Pick up the second jammer once more and use it on the turret. Find a second jammer and use it on the first door from the other side, then grab the first jammer and use it on the second door. Pick up the jammer from the far left and use it to deactivate the first door. World A Sigils Level A1 Only the Two of Us (Green) They can be obtained in many different orders, but the remainder of the guide is a suggested order. The signs you will see have colored symbols which indicate sigils you must collect by solving puzzles. Now follow the path until you reach an open area with signs leading off in various directions. Grab the next jammer and point it at the turret Logic check. Pick up another jammer and point it at the mine to disable it. Pick up the yellow jammer from the left and aim it at the blue door to disable it.













The talos principle nerve wrecker